FrostCam shows up as a regular camera in any video app. Pick it as your source and you’re ready.
Holds the current frame on the virtual camera so you can step away without showing it. Tap again to resume.
Record three to ten seconds of yourself. FrostCam plays it back continuously, with smooth bounce playback so it never feels stutter-y.
Frames are processed locally and never uploaded, recorded, or transmitted. No accounts. No analytics. Nothing leaves your computer.
You can. But meetings are weird when one tile goes black mid-conversation, and turning the camera back on makes everyone look up.
A frozen frame keeps the rhythm of the call. It looks like you got still, not like you left. People don’t notice — which is the point.
Loop mode is for the longer step-aways: when you need to nod along to a status update while you do something else for a minute.
Every feature works on the free tier. Upgrade if you want to remove the watermark.
FrostCam runs entirely on your Mac. Your webcam feed never leaves your device, no analytics or tracking is included, and the app makes no network connections except to Apple’s servers for the in-app purchase. Read the privacy policy.
Any macOS app that uses the system camera framework. Tested with Zoom, Google Meet, Microsoft Teams, FaceTime, Slack, Discord, Webex, Photo Booth, OBS, and many more. If the app shows a camera picker, FrostCam appears in it.
No. Loop mode keeps a few seconds of frames in memory while it plays back, then discards them. Nothing is written to disk and nothing is sent anywhere.
It’s how the free tier supports the paid tier. The watermark is small and only shows on the virtual camera output (not your real webcam). Pro removes it.
No. Pro and Pro+ unlock exactly the same things. Pro+ exists for people who want to support indie development at a higher price — like a tip jar with a supporter framing. Don’t buy it expecting more functionality.
Refunds are handled by Apple. Visit reportaproblem.apple.com within 90 days of purchase to request one.
FrostCam is macOS only and there are no plans to port. The Camera Extension architecture it’s built on is Apple-specific.